House Rules & Rulings

II. Character Creation

Contents


Race

You may be a Dwarf, an Elf, or a Halfling. However, only one character of each type of demihuman may be in the party at a time.

If you choose to be a demihuman, you are encouraged to emphasize your racial uniqueness. You are an entirely separate species with different dieties, life expereinces, and biological realities; you should not just be a human with better stats!

All other characters in the party must be Human. Human (Variant) is allowed.

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Firearm-based Subclasses

Subclasses that utilize firearms, such as the Black Powder Domain cleric or Buccaneer fighter, are not allowed.

This includes other thinly veiled firearm-based subclasses such as the Artillerist alchemist. Ask the Game Master if you're unsure if a specific subclass violates this rule.

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Ability Scores

You may generate ability scores using one of three methods:

  1. Point Buy (PHB, pg. 13)
  2. Standard Array (PHB, pg. 13)
  3. Group Rolled Scores (described below)

Group Rolled Scores

Before the campaign began, each player rolled one Ability Score Array using the 4d6 drop lowest rule. When creating a new character, a player may choose to use one of these arrays. These will be the only rolled arrays allowed for the duration of the campaign. So if a character dies or is retired, the replacement must use Point Buy, the Standard Array, or select from one of the Group Rolled Score arrays listed below.

Group Rolled Arrays

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Hit Points

You have two options to determine your starting hit points.

Rolling for Hit Points

You may decide to roll for your starting Hit Points. If you select this option, you must also roll for hit points when leveling up. These rolls must witnessed by the Game Master.

Use Fixed Values

You may elect to take the fixed values offered by your class description in the Player's Handbook. If you select this option, you must use the fixed values for hit point increases when leveling up.

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Languages

Starting Languages

Unless you have a background, race, or class feature that explicity states otherwise, you must choose your starting languages from the Standard Languages table (PHB, pg. 123).

Literacy

If you have an Intelligence of 9 or less, you are illiterate.

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Starting Monster Knowledge

In your life before adventuring, you have ecountered, studied, or heard enough folk tales about some mosnters to allow you to Recall Knowledge about them. Select 10 monsters and record them on your character sheet. See Knowledge Checks for more information.

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Starting Equipment

Review Inventory & Equipment for details about the slot-based inventory before selecting your equipment.

Per the Player's Handbook (pg. 14), you have two options for choosing your starting equipment.

Option #1: Class & Background Equipment

Choose the starting equipment from both your class and your background.

Option #2: Class-only Wealth

Instead of taking the gear given to you by your class and background, you can purchase your starting equipment. You have a number of gold pieces (gp) to spend based on your class as shown in chapter 5 (PHB, pg. 143). Note that if you select this option you are not entitled to your background equipment.

Trinkets

Regardless of which Starting Equipment option you select, you are entitled to a trinket. Roll on the table in the Player's Handbook (pgs. 160-161) to determine your character's trinket.

Selling Starting Equipment

If you selected Starting Equipment Option #1: Class & Background Equipment, you may sell your equipment. If you wish to do so prior to introducing your character, you may sell mundane items in exchange for 50% of their listed price in the Player's Handbook. Magic items cannot be sold prior to introducing your character to the campaign.

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Character Advancement

Advancement Type

This campaign will use Experience Point (XP) based level progression (PHB, pg. 15).

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Leveling Up

You level up after the next completed Long Rest after attaining the requisite number of experience points.

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Multiclassing

Multiclassing is allowed. You must meet the multiclassing prerequisites to multiclass (PHB, pg. 163).

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Feats

Feats are allowed. You must meet any listed prerequisites before taking a Feat (PHB, pg. 165)).

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