House Rules & Rulings

VII. Life & Death

Contents


Death Saving Throws

Death Saving Throws reset when you gain a level.

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Inheritance

Faced with the possibility of character death, players may wish to create a will for their characters to leave behind for an heir. The following stipulations apply:

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Resurrection

Resurrection exists within this campaign. If no one in your party can wield magics powerful enough to bring a slain character back to life, there may be clerics in town that can help... for a donation.

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Backup Characters

Players should have a backup character ready to go in case their current one meets an untimely demise. The Game Master will try to bring your replacement character into the campaign as quickly as possible.

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Replacement Characters

A new character can be introduced when a player character dies or retires. The new character starts with experience determined by the following table:

Level of Previous Character XP Total of New Character
1 0
2 150
3 600
4 1,800
5 4,600
6 10,250
7 18,500
8 28,500
9 41,000
10 56,000
11 74,500
12 92,500
13 110,000
14 130,000
15 152,500
16 180,000
17 210,000
18 245,000
19 285,000
20 330,000

These character are entitled to the normal starting equipment plus an inheritance if the player's previous character left one. If a player has multiple unredeemed inheritances the new character is entitled to only one inheritance (player's coice).

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